Tencent & Other Games

Tencent & Other Chinese Money Games

Tencent is also a major Shareholder of Tesla plus Ubisoft and Spotify this Chinese group has growed into the largest game creating company of the world.

The thread to the other in the "free world" is the immense capital behind of this configuration. Tencent is also a co-owner of 600 more internet based companies and not only in Southeast Asia. The owner behind the Tencent group is the Chinese communist government the same branch like Huawai so it made some sense what it has been brought up to light during the Bush administration because the Chinese game producers have an almost endless background of money available means they are not above any competition.


League of Legends.

Blade Dancer

league of legends

League of Legends.

When a company Tencent has a stake in tryto make cash it usually results in multi-billion dollar valuations. Recently featured on the Kuaishou video app. What is the Tencent Group's concept that hardly anyone except insiders can attribute a face to? Some key data for orientation: China's first profitable Internet company, owner of Riot Games (League of Legends), operator of "Asian Netflix" and one of the largest shareholders in Tesla. Plus one of the ten most valuable brands in the world.



Tiger Knight is an exciting action strategy game reenacts large-scale warfare in the early medieval timeframe from around 100 BC.on more :https://store.steampowered.com/app/415660/Tiger_Knight/

Is Tencent an ICQ copy?

One reads the name Tencent again and again in the business news. Small, in a subordinate clause. The Chinese group is now involved in 600 companies, well-known examples are Spotify, Tesla, Ubisoft, Activision Blizzard and Snapchat. The empire came into being in 1998 in Shenzhen, China, where companies such as Huawei, the drone and camera company DJI and the AI ​​group Sensetime have their headquarters.


The Internet world started with the instant messenger OICQ, which later had to be renamed QQ due to its similarity to ICQ. After three years of no profit the South African media group Naspers acquired a 46.5 percent stake in Tencent in 2001. By 2010, QQ's user base had grown to almost 650 million making it the largest online community in the world at that time. Premium users of their messenger service and the sale of virtual goods, including various online games made the company profitable

Tencent the ultimate gaming giant.

The group recognized early on that gaming would be an eternally booming market and therefore founded Tencent Games in 2003. The first own game was QQ Tang in 2004, the same name as the Chinese fruit gum. The Bomberman clone was followed by numerous similarly simple games in various genres.


While in the beginning the industry was pushing its way into the industry with manageably complex games from its own portfolio and licensing the decision was made in 2008 to invest in existing software creation studios. One of the most famous names at the time was Riot Games which had League of Legends one of the hottest gaming irons on the market. In 2011 with an investment of 189 million euros the company became majority owner (92.78 percent).


But that didn't stop there countless investments followed to become shareholders in companies such as Epic Games (Fortnite Gears of War) Activision Blizzard (Call of Duty World of Warcraft) and the mobile giant Supercell (Clash of Clans). The Angry Birds developer Rovio like many other smaller studios was completely bought up.


The Angry Birds developer Rovio.


The four studios of their own are now really successful. The multiplayer online battle arena game Honor of Kings for mobile devices was released in 2015 and was the top-selling game and the most loaded app of all time by 2017. Until then Honor of Kings was only available in China and was only implemented in 2017 as the Arena of Valor for the rest of the world.

The "PUBG Mobile Game"


For Mobile Games Tencent is also working feverishly on its own gaming platforms since there are some indications that Mobile Games have the highest growing rate in the foreseeable future.



In 2016, the company launched the Tencent Gaming Platform (TGP) "The Blade". The Intel- and Windows-based console was only released in China and still has around 200 million active users - that's almost twice as many as Steam currently has. Wegame followed in 2017, a games market like Steam which in addition to downloading and streaming games also brought various community features such as rating games. The gaming service currently has around 70 million users.

The Chinese King of copy in the internet.


It all started with a copy of ICQ, and critics continue to accuse the company of primarily stealing ideas from others. "The problem with Tencent is that they don't have their own ideas - all of their products are copies," said competitor and Alibaba Group CEO Jack Ma.


Which naturally no wonder since the apparat behind Tencent is the Chinese government which has access to thousands more or loss good qualified youngsters who need jobs and fetch a low salary to earn money. This employee segment often needs only a few samples to find the right track.


Tencent is also often accused of being close to the Chinese government. The company is supposed to regularly produce "patriotic games", for example Clap for Xi Jinping: An aweseome speech in which the party leader has to applaud as often as possible for 19 seconds. Allegations by US secret services Chinese ministries would repeatedly play out subsidies in the direction of Tencent have so far been denied.


From 2006 to 2016, Tencent stock was up 5,800 percent, and even if you look at the current curve, it is still trending up. Corona has also not harmed the company. The gaming boom in 2020 has also brought the share price of the Chinese group up significantly. Even lawsuits from Tiktok owner Bytedance and various vehicle technology manufacturers accusing Tencent of exploiting its dominant market position, among other things had little influence on the positive trend.


Tencent is therefore very unlikely to shake anything. Together with Netease, it has around 70 percent of the Chinese online games market. Globally, they are the largest game developer in the world ahead of giants like Activision Blizzard. Wechat's roots in everyday life in China will grow rather than shrink even if they are no longer quite as united with the government as they were in previous years.